WebGrimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings. Racial Feats: A grimlock’s monstrous humanoid levels give it one feat. Weapon … WebApr 13, 2024 · It contains a "racial class" gimmick which lets you start as a level 1 Rakshasa with minimal features and slowly level up as a Rakshasa. At level 14 you become a full-fledged Rakshasa and from 15 on you start taking regular classes. Although Savage Species is 3.0, it was never re-released for 3.5--only errata'd, and very minorly at that- …
dnd 3.5e - What are all the playable races and starting …
WebDescription. A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. Monster Tags: Shapechanger. Environment: Forest Hill. Basic Rules, pg. 158. WebSenses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13. Languages Undercommon. Challenge 1/4 (50 XP) Blind Senses. The … in death 19
dnd 3.5e - Are Rakshasas supported as a playable race? - Role …
WebThe Master 3.5 Playable Race List should be pretty close to complete, though, being a community effort updated steadily over time. It only lists LA +0 races (i.e. no monstrous … WebMany creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). WebMaurs, also called hunched giants, were a breed of giant that had devolved from their storm giant ancestors after being forced to live underground for eons. Maurs were almost always stooped over, standing at around 10 feet (3 meters) tall. However, when given adequate space, maurs could temporarily unfurl their bodies to a height of up to 20 feet (over 6 … in death 21