WebApr 20, 2024 · 1,133 This is a basic way to handle the GetButtonDown and GetButton. I'm not sure about the FSM, you didn't give enough details about it. what is it controlling and stuff like that. Code (CSharp): public class ExampleClass : MonoBehaviour { void Update () { if ( Input.GetButtonDown("Fire1")) { ButtonDown (); WebHorizontal 水平方向默认值,a左返回-1,d右返回1。 Vertical 垂直轴,w向前走路,s向后走。 Fire1 开火键。默认ctrl 9. 编写脚本来控制主摄像机的移动. 1) 输入管理器是Unity3d的类. 2) Input.GetAxis(“Horizontal”) 检查按下a还是d。 3) Time.deltaTime:两帧之间的时间间 …
InputクラスのGetKey系とGetButton系のどっちを使えば良いの? …
WebAug 24, 2014 · さて、結局GetButtonDownなどGetButton系のメソッドは結局どんな文字列引数に渡せば良いのか。 それは、InputManagerのAxesの項目で設定してあるものを渡 … http://johnstejskal.com/wp/understanding-getbutton-and-getkey-inputs-in-unity/ dr barry schulman cleveland tn
gameObject SetActive(false) is disabling all my child objects
WebBasically what I am trying to do is while the Fire1 key is pressed, and held down I want to increase the value of testNumber by 1 continuously. Currently when I run this script I press the Fire1 button and hold it down, but the value doesnt continuously keep increasing, it will only increase again if i let go and repress the button. WebOct 27, 2009 · if ( Input.GetButtonDown("Fire1")) { animation.Play ("Fire"); audio.PlayOneShot ( sound); } } But how do I use variables on animation? Also, how can I control the sound to play only when the animation plays, not whenever the mouse is clicked? edplane, Oct 27, 2009 #6 edplane Joined: Jul 13, 2009 Posts: 485 OK, I got a start: … WebDec 25, 2024 · ("Fire1") is used. and then it SHOULD disable the collider the mouse is over and score a point. But I am having an error where if I click on one prefab collider with the child script attached, it will then disable all prefab game objects. how can I fix this so my child script only allows for one disabling of a prefab at a time? Parent Script dr barry schuval ny