WebSyntax: trigger setTriggerStatements [condition, activation, deactivation] Parameters: trigger: Object - trigger object. condition: String - code containing trigger condition. Special … Web4 Feb 2024 · ARMA 3 ; ARMA 3 - EDITING ; ARMA 3 - MISSION EDITING & SCRIPTING ; Reinforcement Script Using Scripted Triggers and BIS_FNC_SpawnGroup Sign in to follow this . Followers 3. ... trg setTriggerActivation ["WEST", "PRESENT", false];
How to reduce Arma 3 stamina effect and weapon sway in a …
Web18 Sep 2015 · ARMA 3 - MISSION EDITING & SCRIPTING Trigger activation on distance of player Sign in to follow this Followers 2 Trigger activation on distance of player By M1ke_SK, September 17, 2015 in ARMA 3 - MISSION EDITING & SCRIPTING M1ke_SK Thread Starter Gunnery Sergeant Member 228 468 posts Joined: May 18, 2014 Posted … WebLeave the activation attributes blank, we need it blank for the script. Now let's create the script. To make our script, go to your mission folder (Documents\Arma 3\missions\YourMissionName.map) and create a SQF file and name it "Mission.SQF" after you put the following code inside. ale beltran
Is there a script command to activate trigger? :: Arma 3 …
Web15 Jun 2016 · So here's what i basically want to do: What i've tried. waitUntil { ( ( { (side _x) == east} count allUnits) == 0 )} // (I know this is not ideal to detect a group but the group also happens to be the only one in that particular moment of the mission.) The problem with the trigger seems to be with the line :_trg setTriggerActivation ["EAST ... Web22 Mar 2024 · I've created the victim as a local variable in the script and am using the _victim as the triggerAttachVehicle. The script is creating a few different triggers: I want to be able to see if the victim is conscious and not bleeding (and do something if it is) and I've created another trigger to check to see if the victim is unconscious and bleeding (and do … aleb fel dafater